Senior 3D Artist with 10+ years of AAA and AA game development experience. Specialized in high-fidelity vehicles, hero props, and modular environment workflows.
Shipped/In-Development Titles: State of Decay 3, Star Citizen, Horizon Call of the Mountain, Elite Dangerous, Planet Coaster.
Core Toolkit: 3ds Max | Maya | Fusion 360 | ZBrush | Substance Suite | Unreal Engine | Unity
Pipeline & Tools: Perforce | Jira | PBR Workflows | High/Low Poly Optimization | Vehicle Pipeline | Modular Environments.
Currently Senior 3D Artist at Wushu Studios. Open to networking & mentoring.
Contact: d.fearon@hotmail.com